Round the packed single-precision (32-bit) floating-point elements in a using the
rounding parameter, and store the results as packed single-precision floating-point elements.
Rounding is done according to the rounding[3:0] parameter, which can be one of:
(_MM_FROUND_TO_NEAREST_INT |_MM_FROUND_NO_EXC) // round to nearest, and suppress exceptions
(_MM_FROUND_TO_NEG_INF |_MM_FROUND_NO_EXC) // round down, and suppress exceptions
(_MM_FROUND_TO_POS_INF |_MM_FROUND_NO_EXC) // round up, and suppress exceptions
(_MM_FROUND_TO_ZERO |_MM_FROUND_NO_EXC) // truncate, and suppress exceptions
_MM_FROUND_CUR_DIRECTION // use MXCSR.RC; see _MM_SET_ROUNDING_MODE
Round the packed single-precision (32-bit) floating-point elements in a using the rounding parameter, and store the results as packed single-precision floating-point elements. Rounding is done according to the rounding[3:0] parameter, which can be one of: (_MM_FROUND_TO_NEAREST_INT |_MM_FROUND_NO_EXC) // round to nearest, and suppress exceptions (_MM_FROUND_TO_NEG_INF |_MM_FROUND_NO_EXC) // round down, and suppress exceptions (_MM_FROUND_TO_POS_INF |_MM_FROUND_NO_EXC) // round up, and suppress exceptions (_MM_FROUND_TO_ZERO |_MM_FROUND_NO_EXC) // truncate, and suppress exceptions _MM_FROUND_CUR_DIRECTION // use MXCSR.RC; see _MM_SET_ROUNDING_MODE